The Legend of Zelda: Majora's Mask[a] is an action-adventure game developed and published by Nintendo for the Nintendo 64 home console. It was released worldwide in 2000 as the sixth main installment in The Legend of Zelda series and was the second to use 3D graphics, following 1998's The Legend of Zelda: Ocarina of Time, to which it is a direct sequel. Designed by a creative team led by Eiji Aonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, Majora's Mask was completed in less than two years. It featured enhanced graphics and several gameplay changes from its predecessor, though it reused a number of elements and character models, which the game's creators called a creative decision made necessary by time constraints.
The story of Majora's Mask follows Link, on a personal quest following his quest in Hyrule and becomes embroiled into Termina's imminent destruction by the moon after encountering the plot's main antagonist, Skull Kid, who has stolen an evil artifact from a enigmatic traveling salesman.
The game introduced several novel concepts, revolving around the perpetually repeating three-day cycle and the use of various masks that can transform Link into different beings.
As the player progresses through the game, Link also learns to play numerous melodies on his Ocarina, which allow him to control the flow of time or open passages to four temple dungeons. Characteristic of the Zelda series, completion of the game involves successfully traversing through several dungeons, each of which contain a number of complex puzzles and enemies. On the Nintendo 64, Majora's Mask required the Expansion Pak, unlike Ocarina of Time, which provided additional memory for more refined graphics and greater flexibility in generating on-screen characters.
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